I’m here to inform you that this is HORRIBLE play. ![]() The usual scout is to just send it to the front of the terrans base. Either one has the same solution, more stalkers and make sure you have a robo down. ![]() If he has all marines your interpretation should be either that he is teching to a starport or mass marining. If you get fired at you can see whether he has any marauders. If you get vision you see his unit composition. Just a little bit of moving up that ramp will give you vision. You take a probe move to the bottom of the ramp and move ever so slightly up the ramp. The first big thing about scouting you need to get good at is ramp vision. So it’s not your fault for being so bad a scouting. If you see a tech lab on a starport it could (and usually does) mean cloak banshees or ravens. If you see a tech lab on a factory it could mean blue-flame hellions, siege tanks or thors. If you see a tech lab on a rax it could mean marauders or reapers. It’s like omg it’s a robotics bay colossus are coming. Protoss and zerg have to build specific buildings to get out specific units so it’s pretty easy for people to prepare for this. To be fair scouting protoss and zerg is far easier than scouting terran. ![]() The first reason why you probably lose to this is scouting and that you’re pretty terrible at it. Yeah DTs will do well against marines and a siege tank but it just won’t survive long enough for cost.Īlright so you can’t really see this coming pretty far away but you can get an idea about it. This’ll fail specifically because the raven will detect them. Dark templar warp ins: DT is a heavy investment and this strategy involves getting a warp prism and warping DTs into their base.This build counters this by building a siege tank to take out your stalkers while marines take out the void ray. This push comes at the 7 minute mark, that is as soon as you can get a void ray out. 2 stalker 1 void ray: The purpose of this tactic is for the void ray to give sight to stalkers who will pick off marines who try to attack the void ray while the void ray picks apart at a supply depot.5 SCVs repairing a bunker is going to beat any number of stalkers you’ll fit into the narrow choke of the ramp. Once your 4-gate push comes he just spam repairs that bunker. A bunker is put put up at the 5 minute point. 4-Gate Rush: Oh see he’s walled off okay send in some stalkers, right? The timing of the 4-gate rush is 6 minutes.This will fail specifically because the timing of your 2-gate will be after a full wall off is possible. 2-Gate Rush: The 2-gate rush involves making two gateways and just sending in streams of zealots.The third and most potent use of it is the point defense drone to nullify your stalkers.īefore talking about what works I’ll go through some common protoss strategies and why they DON”T WORK Second it nullifies any sort of fast DT builds you might try and do for some early harassment. ![]() Observers go in and instantly die to marine fire. First the raven nullifies any scouting you can do. This means you can be dealing with banshees, pre-igniter hellions, siege tanks, and/or medivacs with a raven. Instead it builds any unit from the factory and any unit from the starport to support a largely marine force. That is none of the common units protoss complain about and build their army to deal with. The Raven build has no marauders and no ghosts. I’ve described it pretty delicately in another article, specifically in how to do it. It has been seeping it’s way into lower leagues however to the point where many protoss players are calling it “raven cheese.” The raven build is an anti-protoss build terrans use in diamond leagues to win games in under 12 minutes.
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